bagginsbill opened this issue on Apr 29, 2008 · 496 posts
bopperthijs posted Fri, 02 May 2008 at 1:50 PM
It wouldn´t so bad If they had given these new models at least some decent proportions, which would be the basic thing to do, even for low-polygon models, but everything is out of proportion: the head, the hands and the feet are too big, the neck is short, the belly button is too high, the crotch is too low, the breast are too small (woops, that nothing to do with proportion, but they look like a bad boob-job),
Even at long distance is it hard too make them look human, only when set my camera distance to 15mr. they starting to look a bit humanoid.
But there are other things that I just can't understand: If they where meant for long distance and so low-poly as possible, why do they have belly buttons, nipples and a very detailed ear, teeth, mouth and nose?
Let's face it: these models are way down below any standard. In my opinion SM let some trainee do the job, which is a pity, because, with some flaws, they did a great job with the rebuilt of the rendering engine to 64 bit, which is the biggest profit of Poserpro.
Everyone is complaining for years about the bad memory management of poser, but with the 64bit version, it was possible for me, to finaly render a scene that poser7 refused to render because of memory problems.
I hope that the next iteration of poser, poser 8 will also have this 64 bit render, which shouldn't be a problem now they launched this sidegrade, but I also hope it will have some nice new features and some less hilarious content.
Best regards,
Bopper.
-How can you improve things when you don't make mistakes?