bagginsbill opened this issue on Apr 29, 2008 ยท 496 posts
Blackhearted posted Fri, 02 May 2008 at 4:33 PM
Quote -
low res male after 10 minute tweak.
i fail to see an improvement.
there are serious issues with the entire eye area, corners of the mouth, nostrils, etc that are well beyond the average user's ability to fix. and again, if someone posesses the skillset to completely rework the mesh topology and then remap it they would just make their own figure from scratch.
and dont tell me that these are impossible to include in 15k, 30k poly models because on this very page is a low-res model that looks completely natural in comparison.
i also dont buy the 'building block' argument. with that line of reasoning i can release a cluster of high-res spheres as a 'redistributable figure', seeing as a talented morpher can morph them into a realistic human being.
the fact is that these models look amatuerish and from what i can see from the renders (since everyone refuses to post mesh shots) that includes the mesh layout as well. ive seen people produce better figures with their first modeling attempt following a tutorial.
rather than sitting back and vaguely refuting criticism id like to see some of you guys actually stand up and endorse these models.
something like:
'i think this is what a low and medium res figure should look like'*
or
'i believe these are quality figures made by professionals'.