vincentparker opened this issue on May 01, 2008 · 135 posts
Helgard posted Fri, 02 May 2008 at 5:35 PM
PapaBlueMartin, the eyebrows are totally texture based, diffuse, specular, bump and displacement. On the texture maps that will be available for people to use as the base for new textures, these have been removed, as well as some of the blemishes, so it will be very easy for even the average texture artists to add new eyebrows, and small details, to give Vincent a totally new look. We hope to have one or two other face textures ready as freebies by the time of release.
The people who worked on the original base mesh, DC Studios, have never even heard of Poser, lol, they were ZBrush users that we roped in, specifically because we didn't want people grounded in Poser and it's conventions, we wanted new blood and a new approach, so any similarity to any other Poser figures will be purely co-incedental. The figure was modified quite a bit from their original base mesh, to compensate for some of Poser's shortcomings, we had to almost redo the hands from scratch because they weren't working right. One of the great things about Vincent was that we spent a lot of time and research on "body mass", making sure that movements of the limbs will move the correct polygon masses to simulate more realistically the movement of muscle mass groups on the model. I will put up a video tommorow to demonstrate this concept better.
Vincent is in the studio now doing some Capoera, will see what he comes up with tommorow.
Your specialist military, sci-fi, historical and real world site.