bagginsbill opened this issue on Apr 29, 2008 · 496 posts
Conniekat8 posted Fri, 02 May 2008 at 5:50 PM
Quote - You don't need ZBrush, you could use other tools like Blender or Silo or even Modo. Anything that accepts OBJ files to tweak the models. I think what folks aren't understanding is that these aren't meant to be characters...they're meant to be building blocks for characters. That's all. They are also not the main focus of the application.
I get it perfectly.
It's just that I don't like the look and feel of their building block with so many other, better ones around.
The way Phil C initially presented what can be done with Poser Pro, I was hoping that you are now able to sculpt and export them Poser Pro, and I missed that feature somewhere in ads. (This would increase it's value in my mind). Now this has been clarified to the same old process of using third party apps, with the exception that normal maps are now functioning as normal maps are supposed to.
So, in addition to displacement maps, you can now read in normal maps (created elsewhere). Same thing that you always had to go through for creation of displacement and bump maps.
Not a feature that I would find all that interesting, not to a point it would make me want Poser Pro.
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