bagginsbill opened this issue on Apr 23, 2008 ยท 2832 posts
byAnton posted Fri, 02 May 2008 at 9:25 PM
Hey BB,
In Poser6, it definitely seems that an image node, connected to a displacement value, but with no map loaded, is activating total surface displacement of that material.
I agree that your shader seems to have the ability to remain fairly unchanged regardless of light sets. I don't think this is necessarily bad. It allows consistency, but prevents proper response to lighting. I think this could lead to figures looking out of context.
I am curious how your shader is able to sustain itself fairly independently from lighting effects. I love the look of the shader. It does deviate from the texture map effect, but that can be altered.
I was thinking about this today. Perhaps set up a lab environment with metal, fabric, organic shaders, etc which could allow a range of shader responses to compare the light/skin effects to. Seeing how various lights play on these other materials, viewed next to the skin, might break the tether between skin shader and coordinating light set.
I dunno. Just some thought. On another note. I want to collaborate on hair shaders sometime. I know lots about hair and how it responds to light, but lack the node knowledge to execute the effect.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."