Forum: Poser - OFFICIAL


Subject: VSS Skin Test - Opinions

bagginsbill opened this issue on Apr 23, 2008 ยท 2832 posts


byAnton posted Fri, 02 May 2008 at 9:25 PM

Hey BB,

In Poser6, it definitely seems that an image node, connected to a displacement value, but with no map loaded, is activating total surface displacement of that material.

I agree that your shader seems to have the ability to remain fairly unchanged regardless of light sets. I don't think this is necessarily bad. It allows consistency, but prevents proper response to lighting. I think this could lead to figures looking out of context.

I am curious how your shader is able to sustain itself fairly independently from lighting effects. I love the look of the shader. It does deviate from the texture map effect, but that can be altered.

I was thinking about this today. Perhaps set up a lab environment with metal, fabric, organic shaders, etc which could allow a range of shader responses to compare the light/skin effects to. Seeing how various lights play on these other materials, viewed next to the skin, might break the tether between skin shader and coordinating light set.

I dunno. Just some thought. On another note. I want to collaborate on hair shaders sometime. I know lots about hair and how it responds to light, but lack the node knowledge to execute the effect.

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


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