Forum: MarketPlace Showcase


Subject: Hi, my name is Vincent Parker.

vincentparker opened this issue on May 01, 2008 · 135 posts


bagginsbill posted Sun, 04 May 2008 at 1:14 PM

Helgard.

This is a straight Load and Render. None of my tricks here.

The new jpg still has artifacts. What are you using to create the jpg? If it is Photoshop, File/Save As, don't do that. There are two different implementations of JPEG compression in Photoshop; a bad one and a good one.

The bad one is used for File/Save As.

The good one is used for File/Save for Web. Use that one. Not only will it be without artifacts, it will be more detailed, while also being smaller. It is far, far superior.

If you're not using Photoshop, then whatever you're using needs to be examined more carefully.

Also, thanks for removing the nostril ZONE, as it really wasn't helping anything.

Meanwhile, we still have a problem with the nostril.

First of all, I'd like to have a diffuse map without the anti-glow drawn on it.

Second, the UV map for the nostril region does not line up with the drawing somehow. I tried painting a nostril anti-glow map directly on the figure, using Blacksmith 3D. I could not get a nice clean line, because the polygons are somehow badly stretched onto the UV map.

You drew nice clean soft blobs. Yet the result has got a light streak running up the back of the nostril.

I think it was a mistake altogether trying to make the underside of the nose be on a separate section of the UV map template. Your edges don't match on any of the maps. The bump map produces a distinct line at the boundary of the region. And the diffuse map anti-glow blobs are distorted and ineffective.

Frankly, those two stripes in the nostril make it look worse than if you'd done nothing at all. That's why I wanted to see a diffuse map without the anti-glow blobs drawn on it.


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