vincentparker opened this issue on May 01, 2008 · 135 posts
Helgard posted Sun, 04 May 2008 at 1:38 PM
Estherau,
The figure does not have FBM's, but it has all the standard Poser scaling dials. The only muscle morphs are those for deformation, in other words, when you bend the arms the bicep will tense, when you bend the abdomen the stomach muscles will tense, etc.
The reason we have not included the whole range of size changing, etc, is because we are going to make totally seperate standalone versions of muscular, fat and skinny Vincents. The entire drive behind this figure is to have as low as possible impact on resources as possible, so loading him down with hundreds of morphs, even though they will be small, defeats the purpose.
So do not think of this figure in the same way in which Mike or Simon or Apollo will be used. For those high poly figures, one figure must be everything. Those figures are designed for detail work, and as such need to be totally changeable to suit different needs.
The idea behind Vincent is that instead of changing or dressing a base figure, when you need a fat figure or a muscular figure, you will load a totally different model, not spend hours trying to adjust a base model.
Also, because the model is so low in polygons, morphs for him are very small. We are going to release a package of separate morphs, ones which may not be desired by everyone, which people can use for very specific changes to him.
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