byAnton opened this issue on May 05, 2008 · 34 posts
kuroyume0161 posted Mon, 05 May 2008 at 12:45 AM
For support in just about every other 3D application (including D|S), Poser's shader nodes are useless as they don't translate - one problem with very procedural texturing. Not even PoserFusion(Poser7Pro)/BodyStudio does this. So, unfortunately, there is a reason to keep these limited materials available even if they can be circumvented within Poser itself.
For instance, when exporting to Wavefront OBJ, there is no analogous .mtl format that supports node-based texturing. It is basically a parameter/image layout - as are many others.
This problem of interchange with a complex texturing format is going to plague us for some time to come.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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