bagginsbill opened this issue on Apr 29, 2008 · 496 posts
Blackhearted posted Mon, 05 May 2008 at 8:44 AM
on the 64 bit/32 bit issue:
most professional 3D apps have already had 64 bit support, multithreading support, openGL support, etc for a long time.
kindof funny that these types of things are always listed as huge new 'features' on Poser boxes. like Poser5's: 'now with an amazing new OpenGL workspace' - 10 years after it has pretty much been a standard on 3D apps. lets forget the fact that the OpenGL workspace didnt even work properly till now with poserPro apparently. from where i sit, these arent new 'features' worthy of a new version number, but rather something owed to purchasers of software as a x.1, x.2, x.3 etc service release.
its not like 64 bit computing came out of nowhere -- its been around for many years now and the clear focus in computing is moving towards 64bit support and larger amounts of memory. it is a company's obligation to provide support for current technology, not some 'favor' they are doing us or some amazing new bullet point on a box.