bagginsbill opened this issue on Apr 29, 2008 · 496 posts
Penguinisto posted Mon, 05 May 2008 at 2:58 PM
Quote -
It's slow? You're sure it's not your system?
I doubt it. Not to bring in any comparisons, but D|S and Carrara Pro both have vastly faster UI response times with the exact same scene loaded, same angles, same lighting, etc etc etc (funny thing is, Carrara still suffers somewhat from what I see as the same deficiencies of UI design).
Quote - Anyways, I only buy my proggies for fun and as long as I get along with everything I'm fine - and that is the only thing that is important for me
...and that's perfectly cool. Home users, it does appeal to. But when you start claiming that your app is pro-level, then put out something that decidedly lacks many of the things that would mark it as a professional app? That's when things get sour.
--
Quote -
This is my viewport in Poser 7.
Dunno, but it looks pretty roomy to me
That's nice for a render result window... now where's the Pose Room? ;)
Quote - And yeah, those LoRez Poser figures suck.
But show me a single (unmodified) Poser figure that doesn't.
Wasn't the point. The point was (as Connie mentioned, and you conceded) that it would be too much work to make the things usable for the purposes they're allegedly best suited for.
Try shoving a couple of quad/tri-mixed 15k-poly figures into a game engine - and put some clothes on 'em before you do. Very few current game engines will actually render something that heavy in realtime without puking all over itself, and I'd like to see one that would actually do that and swallow a mixed-Gon mesh all at the same time. ;)
Quote - But they might still be some use for "advanced hobbyist" animators or as background fillers.
But they didn't call it "Poser Advanced Hobbyist Edition"... ;)
/P