bagginsbill opened this issue on Apr 29, 2008 · 496 posts
moogal posted Mon, 05 May 2008 at 3:39 PM
Quote - > Quote - > Quote - Plus... I have yet to see a Professional app sport a cutesy but clunky UI that I have a near-exact copy of in my own Poser 'non-pro' install.
/P
I'm not sure what the problem is with the UI?
It's slow (slower still when a poly-heavy scene is loaded), it doesn't have the flexibility and logic of most other suites, and it tends to get in the way at times. Also, you're stuck with having to(literally) shove things out of the way just to get some real desktop real-estate for the viewports... most pros approaching it after having worked full-time with 3DS Max, Maya, etc. are likely to not have much tolerance for such a sudden and jarring shift in user interfaces.
Once you're used to it, sure... you're, well, used to it
Just MHO, but I doubt I'm alone in this...
/P
If Poser were a modeler I could see wanting the extra screen space for the traditional tri-view layout and tools. Maybe allowing the preview window to be fullscreened with the palettes over top would be nice, but I've never found the bitmap based palettes themselves to be too big or resource heavy. I can see why one might have expected the Pro version to have a more business like UI, though. I still use Poser because the interface makes it look fun, perhaps more so than it actually is.