- Hair shader sytem, akin to face_off's Realism kits or bagginsbill's VSS. Both for strand based hair and transmapped hair.
- Glass/metal/liquid shader systems, liquids as animated or still materials
- Fire/flame shader systems, animated and still
- Atmosphere system (lights/render settings/skydone)
- "Drop to underlying surface" tool, with adjustable speed/precision (PyODE?)
- Object breaker: create breakable objects, subobjects should be closed meshes,. Physics based subobject animation included.
- Hair room presets for fur, long and short hair, curly, wavy or straight hair, with workable starting values for animation
- BVH cleaner
- External renderer support based on RIB export
Just a couple of things off the top of my mind.
The pen is mightier than the sword. But if you literally
want to have some impact, use a typewriter
My
gallery My
freestuff