Forum: Poser - OFFICIAL


Subject: VSS Skin Test - Opinions

bagginsbill opened this issue on Apr 23, 2008 · 2832 posts


bagginsbill posted Mon, 05 May 2008 at 8:52 PM

Quote - One thing I was dismayed by was the elimination of half the shaders on the figure's clothes by VVS.  It was a little shocking to watch them disappear after I clicked the Syncronize button.  The clothes were two clothing articles. One with one material zone with a shader. <No effects on it.

The other had ten material zones with two different  shaders used on it.  All material nodes with named parts like 'Thighstrap' or 'chestplate' were replaced with a white looking shader.  All the material zones with strange names like 'Backplate' or 'codpiece' were left alone.

I skimmed through the thread and I guess just missed something.  Do all the figures have to be naked before you use VVS?  Sorry to be a pain, but what did I do wrong? (And no, the outfit used material from the material room, no maps or textures.  Textures next time.)

I spoke of this. I warned that I did not have everything ready. Actually the ability to control which figure is affected is ready, but I must write documentation.

My post at the top of page four - item #2

  1. You won't have the ability to teach it which figures to modify or how to modify them. It will modify any figure it sees that looks like it has eyes, lips, skin, etc. However, it will only modify skin, teeth, etc., not clothing zones, unless they happen to have a material name that is like one of the ones I look for on human figures. Note: It only modifies what's in memory. It will never touch your files.

I really have to warn again. This is unfinished software. Mostly what isn't finished is the documentation.

There actually is a way to control which figures are modified and which zones are modified.

If you look at the VSS (NOTE V S S, not VVS) prop you'll see a material zone called Apply To (or Applies to - can't remember at the moment). That is the zone that has rules to control which figures it affects.

Remember I was going for a one-click, try it out solution. In that case you should load your figure, play with VSS, then save the resulting material collection. If you're willing to spend many minutes configuring, then of course it can be made safe to use in a scene with dozens of figures. The code is there.

I need hours to write all the documentation to go with it.


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