Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Any chance you can put up a pic or two of the type of stuff you want to do.
It is hard for people to know whether you want to make cars, people, animals, buildings, etc. Each of these requires a different skillset. Also, someone might love rigging and texturing spaceships, but hate doing animals.
Your specialist military, sci-fi, historical and real world site.
Mike in many cases, you need to totally remodel items to work properly in poser, and probably 75% of the work on a poser product is actually poserizing it.
When you consider 50% of the money you make selling items in a poser store go to the store, that leave litle in many cases to even split 50/50/ let alone 25/75.
In the case of a $10 item, gross profit is only $5, and assuming you split that with somene else based on the amount of work involved, that'd mean you'd make only $2.50 off a $10 sale.... hardly worth wasting time on.
That's why you see very few collaborative efforts... the money just isn't there to justify it.
Way too many people take way too many things way too seriously.
I'm not sure about that with 7.5.. I'm on (UGH!) 9.5. Newtek also JUST annouced the imporvements to modeler and their expected uv enhancements for the 9.xx cycle have been cancelled, and will be released in the 10.xx cycle. needless to say, dropping features people have patiently waited for for 2 YEARS that were advertised in the 9.xx upgrade enhancements is a HUGE deal.
I'd say do a test export/import with an obj in 7.5, and see if it retains the uv mapping. if it does, even lightwave 7.5 is lightyears above all the free modelling applications.
Other options would be standalone uv mapping solutions like ultimate unwrap, and unwrap3d, or even hexagon2 from daz, silo2, or modo.
(With newtek's new revalations, I'm thinking Modo is just THE way to go, unless peopel move up to max, maya or xsi.)
Way too many people take way too many things way too seriously.
Cinema 4D is another good choice, for a very tightly integrated combo of modeler, UVmapper, and 3D texturing suite with projection painting. With interPoser and Riptide it's even very poster-friendly.
OK, I must be going senile or something. The obj does in fact export with it's uv's in place.
Exported with layers however, it will only import one layer into Poser, so each layer has to be exported separately and then parented in Poser. Howcome I was using uv-mapper to remap LW exports all the time !?.
Anyhow, every cloud has a silver lining, so thanks very much for the tip on those plugins Gareee! They are fantastic.
Regards
Mike
My pleasure... and newtek even said somewhere when you export objs in modeler, "flatten" them into one layer, and export that.
I keep items of an obj that have overlapping polys in the uv map on separate layers, so I can export them separately, and then texture them in zbrush.
Way too many people take way too many things way too seriously.
My pleasure... and newtek even said somewhere when you export objs in modeler, "flatten" them into one layer, and export that.
Another option is to make all of the individual layers visible, select all and copy to clipboard, and paste all layers into a new combined layer. Then only make the combined layer active when you export your OBJ file.
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Hi,
I am looking for a partner to rig and texture models for Poser that I would like to offer in the marketplace.
Using LW, I can provide scaled, surfaced obj's.
For further discussion, simply drop me a PN.
Regards
Mike