bagginsbill opened this issue on Apr 29, 2008 · 496 posts
XENOPHONZ posted Tue, 06 May 2008 at 12:30 PM
While we're on the subject of bad analogies: bad sculpting analogy -- I'm sure that Michelangelo had a lot of rock dust to sweep up, but I doubt that he ever lost his job for that reason. And he did it all with hammers & chisels. No Maya, no 3ds Max, no Lightwave, nothing.
While taken in a literally-minded sense, Pixar might not be the only joint in town -- saying so is to miss the point of the original comment.
Quote - Another strawman argument: Nobody is saying anything at all about the user's skills - it's about the pretense of a program that claims to be professional level, but clearly is not. A skilled CG artist can probably construct a beautiful mesh entirely out of POV-Ray scripts, but it obviously hampers the timeline and workflow - for the artist as well as for his teammates who have to work with the results.
This second "strawman argument" is a merely an attempt to inverse the "strawman argument" that's it's supposedly a response to: thereby making it qualitatively the same . Some are strongly implying that anyone who would use such a tool as Poser Pro is obviously an unskilled individual. They'd have to be lacking in skill: or else they wouldn't use Poser. Even in circumstances where Poser can get the job done 10-to-20 times faster.