bagginsbill opened this issue on Apr 29, 2008 · 496 posts
bopperthijs posted Tue, 06 May 2008 at 5:16 PM
*Working hard to reach a certain degree of skill does.
And a bit of imagination and inspiration and some emotional spirit does too...
I seen a lot of superb 3D "artworks" made by very talented 3D "artists" that miss all that, I know it looks sensational when you can make a 3D copy of David of Michelango with the latest version of 3dmax, and you will be praised. But is it art? No, it is just a skillfull made copy of a statue made by a genius. It would be quicker, if you just scanned in the statue with a 3D-laserscanner and textured it. A modeller doesn't make an artist. You can spent years and years on training on Maya and 3Dmax and endup as an underpaid modeller who mades the models and animations for some lousy dogfood commercial.
People forget that the real artists at the Disney studios made only charcoal or pencil sketches to show the animators how they wanted it. The animators and the people who coloured the animations were just labourman with a lousy salary. (Walt Disney was also famous for his greediness)
For me poser is a tool that I sometimes use profesionally, but most of the time just for fun, I don't get upset by people who look down on it, because they have bigger tools. Poser does the job for me and that's it. One of the big advantages of poser is the enourmous amount of inexpensive content that's available. And although is hard to find a decent business suit between all the sexy lingerie and adventurous scifi-fantasy armour, it's available, so you don't have to spent weeks to make it.
For poser there is a market niche for interior- and furniture designers who want add some real looking people to their design illustrations. And of course it's much cheaper than making the models yourself or hiring some professional.
And FYI this was my primal motif when I bought Poser 1.
Best regards,
Bopper.
-How can you improve things when you don't make mistakes?