bagginsbill opened this issue on Apr 29, 2008 ยท 496 posts
SeanMartin posted Wed, 07 May 2008 at 9:50 AM
>> more attention should have been paid to their base shape rather than shifting the onus onto the customer to correct these issues.
Okay, rather to continue reading page after page on this, my 0.02, for whatever it's worth...
As Phil pointed out, these are blank canvases, nothing more. If you want "pretty" right out of the box, there's a ton and a half of resources already available.
But if, like me, you enjoy playing with these meshes and seeing what's possible, both by morphing and texturing, the new lo-poly figures are a delight, something so very different from the pre-packaged, cookie-cutter figures we've had before. Their original intent? Who cares? They'll teach me how to use facets of poser I never really looked at before, information I can then apply to other character meshes.
I dont want everything given to me on a silver spoon, guys. Sometimes I want to work it up myself. The new figures give me the opportunity to do so. No, no pretty pictures from them, but that's not what they're for. And yeah, they're too poly heavy for game work. But for a blank slate I can learn from... hey, not bad. It's not about "correcting"; it's about learning -- and about time we got something that could actually be used for that.
So see them as just another door. If you want to work straight out of the box, there's other things available. But if you want something so simple that you can have some fun for a change...
docandraider.com -- the collected cartoons of Doc and Raider