RobynsVeil opened this issue on May 07, 2008 ยท 70 posts
bagginsbill posted Wed, 07 May 2008 at 4:47 PM
After exporting my Simon figure as a 3DS file, it imported perfectly into Kerkythea. That was the end of my seamless transition.
In Kerkythea, every single body part gets its own material. They seem to know that they have a shared material name (our material "zones") but I can't seem to get it to apply the shader I'm editing in one part to all the other parts. Yes, I clicked on the cryptically named checkbox "Apply to same name materials." It doesn't seem to do what I want. No matter, moving right along, I'll just work with the head for now.
I turned on translucence and set the scattering properties. No SSS. Come to find, you have to enable a rendering option or it gets ignored. It is under Settings/Advanced Options/Ray Tracers/Standard Ray Tracer/Sampling Criteria/Trace Tranlucencies=on. Whew.
SSS definately works nicely, but you pay the price in render time.
I'm also having issues with aliasing. I have global AA triple sampling enabled. But I seem to have to do some more with the texture maps. I'll find it.
One thing is glaringly wrong about the gamma correction, something that Poser Pro got right. Unless I'm just not seeing it, there is no option in Kerkythea to un-gamma-correct the input texture. The result is that the skin shows no detail at all and is very pale. Basically, the input texture is already gamma corrected (by the person who edited it to make it look like skin on the screen in the first place) and so Kerkythea is not starting with a linear color space. So that skin color map is being double-gamma corrected, resulting in a very featureless pale skin.
There may be a way to do it, though. I'll just have to faff about some more.
The image above is what I have so far. Not very good. It also took an age to render this small 600x600 image with a single spotlight.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)