bagginsbill opened this issue on Apr 23, 2008 ยท 2832 posts
bopperthijs posted Wed, 07 May 2008 at 5:47 PM
No, I meant more transparant, I can see if I can make an example. Perhaps it's a bit OT because I didn't used your VSS, but some strange behaviour I noticed when experimenting with the gamma settings. You can change it by setting the Gamma value of the transparancymaps in the material room, like you said in another thread. I also still had some troubles with the saving of the gamma settings with some more complicated shaders, and I sent an email to smithmicro, they came with a workaround that actually worked: first set all the gamma settings for the transparancy maps, bump maps, displacement maps (to zero) and at last the one for the colour/difuse texturemap (even that's the default).
B.
-How can you improve things when you don't make mistakes?