MatrixWorkz opened this issue on May 05, 2008 ยท 61 posts
bagginsbill posted Thu, 08 May 2008 at 9:44 AM
The ball now renders very differently!
The darker areas are not so dark. The specular is no longer showing the over-blown ring around it.
In general, this is too bright! The reason is that we've always set Diffuse_Value and Specular_Value to 1, meaning 100% of the light is reflected. No real material behaves this way, and the result is the ball appears to be glowing.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)