MatrixWorkz opened this issue on May 05, 2008 ยท 61 posts
bagginsbill posted Thu, 08 May 2008 at 9:48 AM
First the head.
Use the same material, but set his head texture in the Image_Map.
For skin, we don't want so much specular. Adjust the Specular node as I've done.
Also, connect the Specular_Value to the Image_Map - this will prevent the dark hair and eyebrows from showing specular effects.
Of course, for realism, we'd do a lot more to the skin, but I'm just showing a simplified example dealing with the gamma correction, not skin special effects.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)