RobynsVeil opened this issue on May 07, 2008 · 70 posts
RobynsVeil posted Fri, 09 May 2008 at 8:31 AM
Sheesh, I have learned so much about the whole rendering process these past few days! Thank you, all of you for your brilliant input! Copied and read and re-read and studied and researched...
The question begs asking: am I the only Poser / Daz Studio user that might be looking at an alternative renderer beside POVRay/Poseray? When I see what is available for Kerkythea in terms of settings and like that, the idea of placing my figures into these settings is incredibly enticing. There is no question most of the figure renders beautifully - the lights are as good (if not better) as what I'm able to in Poser, so the skin is quite on par with what I've done in Firefly.
About the only issue is with transmapped objects requiring some sort of anti-aliasing to look right, like hair. Whilst there are a fair few clothing props that use this too, the level of detail is no-where near that of hair.
So, is it more reasonable to go with a different hair construct, as in particles? Or is there a technique that I've missed in Kerkythea that will give me the results I want? IOW, when one sets antialiasing in Kerkythea, is it for every object in the scene, or can it be set for just a specific material?
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]