MatrixWorkz opened this issue on May 05, 2008 ยท 61 posts
ice-boy posted Fri, 09 May 2008 at 9:52 AM
it was good. but the problem was that it could be used only in front of the object. if the light was coming on the right side for example then we saw an edge.
because of edge_blend.the same if used the edge_blend in the materials.
but this gamma correction that you did is perfect. there is no edge no matter where the light is.
bravo.