Forum: Poser - OFFICIAL


Subject: Poser Pro Released

bagginsbill opened this issue on Apr 29, 2008 ยท 496 posts


spinner posted Sun, 11 May 2008 at 6:33 AM

Moving on from dead horses: Has anyone had issues in PP7 and the Mill horse + hair + displacement maps? I want to render out a beautyshot for something I'm doing for 3DW. Here's the setup: * 2xterrains I generated in Max * 2x 2048x2048 textures, jpg, mine * displacement using a single fbm node * Dark Anvil Fence * RDNA Park tree -or one of my own Onyx-generated oaks, it doesn't really matter, goes BOOM anyway * some slight displacement on the fence * Gamma correction set to ab 2 * Preview set to OpenGL/HW * 4-5 lights in scene - havent finished working w them * AO off for now. - Adding the mill nag sr1 to this scene sends it into conniptions, and it will autoclose at once - Loading the horse on it's own works fine - Loading the P4 one works fine - Bloodsongs HH works ok too - reducing terrain density and texturemap size has no effect - removing displacement and hair, ditto Current system is the one I got on Friday - XP, SP2 (not going near sp3 for a while) 4GB RAM (Yes, I know, but I don't like Vista, and have a dual boot to Ubuntu) and a 1 Gb XFX GeForce 9800GX2. P7 on a smaller system manages to crunch out the scene after a long wait, but PP7 has some serious issues here. Anyone experience similar issues? Anyone also notice that if you change light in a scene, the render will take longer, and not only because Poser reloads all the texture maps again? -also - anyone else find it annoying the poserfusion for max thing rotates the scene? ~s //changing pic in a sec - I think it got resized somewhere down the line