Forum: Poser - OFFICIAL


Subject: Poser Pro Released

bagginsbill opened this issue on Apr 29, 2008 ยท 496 posts


spinner posted Mon, 12 May 2008 at 2:37 AM

Quote - Well PPro's COLLADA export does seem a bit more capable and stable then that of D|S. I haven't done huge amounts of tests but so far i'v managed to export a few figures that would constantly crash D|S. Could just be some quirk of these figures of course, but that was worth the few hundred $$ for me. 64 bit support is also a good benefit.

Bipeds or quadrupeds? the bipeds work ok for me in either, but I get less f***kuppery with D|S' Collada into Max on fourlegged creatures. I agree the gamma correection probably is added fluff on a feature list - but at least it's one that make renders look less crap. I also think the marketing technique, without having any proof, is to let hobbyist users feel they're getting something higher end. I use Max almost exclusively for commercial work, and I really don't have all that much use for the new tools, even if I wanted to integrate into my pipeline; The only thing I was hoping would be handy was the Poser Fusion plugin, but I've seen better from GestureMax and Bodystudio - I never tried MeshFoot, but I heat it can do more too. I like the gamma correction feature solely because it does brighten up in-program renders. I never expected to be able to have MR controls in Poser, so I am ok w that. Network Rendering and bg rendering are fine too, but not spectacular. All in all, I think this is a money-driven release; as new purchasers of the codebase, SM probably needed a release, and fast - just like DAZ did w Carrara and Bryce when they got them. ~s