Forum: Poser - OFFICIAL


Subject: A few thoughts on the New Poser Pro 7

renderdog2000 opened this issue on May 11, 2008 · 26 posts


obm890 posted Mon, 12 May 2008 at 3:13 AM

Quote - I don't understand the thinking here. One of the main advantages of Poser Pro is faster rendering? How many "professionals" even use Poser for rendering?

And if they want to appeal to professionals, then the last thing they should do is leave the interface alone. Most professionals are trying to be productive and the Poser interface, while it may be "pretty" and even intuitive from a hobbiest's point of view, was definitely not built with productivity in mind.

Absolutely right. Poser's renderer is so far behind almost anything else out there that I can't imagine any 'Pro' user choosing  it above anything else,  and the rest of Poser's navigation and interface is so clunky and inefficient that it's an ordeal for anyone who is accustomed to 'pro' applications.

I try to do as little as possible in Poser (just posing and exporting) because I'm always amazed at how tedious every little operation is. Even for a hobby application (where, by definition, users are trying to pass the time) simple tasks in Poser just suck too many hours out of a lifetime. The developers have steadfastly refused to make ANY aspects of workflow more efficient. Calling it 'Pro' in its current state is just laughable.

Almost any 'professional' application understands that there will be 'power users'  who like to set up their own keyboard shortcuts, or users who have a three (or more) button mouse and would like to use more than just one button. And the fact that I have to turn off IK EVERY @^($^& TIME I LOAD A FIGURE just kinda sums Poser up for me.

Sure, Poser has 'power users' too but I view them as stubborn masochists who are prepared to invest astonishing amounts of time and effort in creating ok-looking skin or in overcoming the program's 3rd-rate lighting, things which are easy in a typical 'professional' application.

Two things that would make Poser more attractive to me as a 'Pro' would be:

  1. Support for sub-D mesh, so I could build and paint a sub-D figure in modo, bring him into Poser for rigging and posing, then export him back to modo for rendering.
  2. Decent user interface, preferences settings and navigation so I can set it up the way I want to work. The Kai interface was cool once (compared to the DOS command prompts of the day) but this is 2008, the world has turned a bit since then.

If they are going to call it 'Pro' it follows that there will be some distinction between a 'Pro' version and a 'Hobby' version, right? So the people who actually like the the current interface will have a choice to stay with it if they want.