smalll opened this issue on May 12, 2008 ยท 10 posts
Conniekat8 posted Mon, 12 May 2008 at 6:10 PM
When When exporting OBJ's from Max, use 'quads' rather then triangles on export.
Is your model in Max an Editable Poly, or a Mesh?
I think your vertex issue stems from how the object is exported, or with whether your model is an Epoly or a mesh.
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