jasonmit opened this issue on May 08, 2008 · 16 posts
skiwillgee posted Mon, 12 May 2008 at 7:25 PM
I agree with sackrat and Rosemaryr. I use GeoControl a lot and always generate terrains at 4096X4096. This allows me to move the camera in near or far and enlarge/stretch and still not get pixelated. Any unseen portions, I will paint out in the editor. If it winds up being at a distance, I'll reduce resolution.
Experiment, experiment , experiment. You can achieve some wild results converting fractals and cloud photos to height maps.