Glas opened this issue on Jun 16, 2001 ยท 6 posts
Dogface posted Mon, 18 June 2001 at 8:13 PM
One more thing: For the sake of sanity, I'm going to see if I can make the mesh of the mask a fairly simple "smooth" model surface and apply the "holes" and "over-under wire" effect with transparency and bump maps. Otherwise, it would have far too many vertices.