Forum: Poser - OFFICIAL


Subject: NEW POSER PRO

hindudreams opened this issue on May 15, 2008 · 84 posts


renderdog2000 posted Fri, 16 May 2008 at 9:02 PM

Quote - My desires for a new interface or not have nothing at all to do with pose developement.. they do whatever they want to, and I just bust whatever I can, and send in bug reports, and bug them for new features or tweaks I'd like to see personally.

They don't ask testers if they would like things network rendering, collada support, ect. Testers are to take what they do, and see if it actually does what it's supposed to do, and to see if any legacy features become busted along the way.

And the interface works fine for my needs. I wasn't overly thrilled with the zbrush interface either, but again, now that I've learned it, it again works for my needs.

And I don't create poser plugin stuff... but I do want all the nifty plugin things out there to work, especially if they are in my workflow.

Quite a number of my feature requests have been built into poser over the years, and that's my main incentive to be a tster.. to get things not only fixed as best as possible, but also to streamline workflow, and make poser developement as fast as possible within the app itself.

Plus I'm also practical when it comes to developement. Budgets allow only so many man hours of developement work for any company, and you have to set realistic goals.

I've been a beta tester for quite a few companies, utilities, plugins and the like. And I also gave them hell when I saw the low res supplied figures, since they already have so much legacy content, there really wasn't a need for them at all.

Hey, if you get a chance - you know, if it comes up at all, try bending there ear about the lighting system..  That's always think I been one of the biggest horror stories in Poser.  Granted, I find the directory interface annoying myself - If they are going to do a directory thing it could be done much better than that, but the biggest stumbling block to my work flow in poser is the lighting.

Even a pretty simple addition, like the ability to select a light and then move it to a location under the cursor by holding downt he shift key and clicking a mouse button would be a huge improvement.  Trying to move lights with the parameter dials is a nightmare, and even looking crosseyed at that round ball that controls where the lights are positioned and rotated will cause it to change settings, the slightest mouse click in that area can send the light off 100 degrees in another direction.

Understand that your role as a beta tester limits the amount of input you have over the final product, but if you ever get that "what do you think" question about the interface, that would be a good place to start IMHO.

-Never fear, RenderDog is near!  Oh wait, is that a chew toy?  Yup. ok, nevermind.. go back to fearing...