checkthegate opened this issue on May 18, 2008 · 40 posts
checkthegate posted Mon, 19 May 2008 at 10:26 PM
Very good advice...Im actually doing it that way...(I didnt know about erasing stuff on opposite sides of moutains etc)
I start with my terrain..frame up my shot with just a simple shader.....
Then I populate ......checking for size ratios on all plants involved...(I use 3-4 species)
(I have to try your trick of deleting behind mountains and outside camera)(I havent been painting eco systems....I have been just clicking populate)
At this point I save a copy
Then I pick an atmosphere.....(usually its spectral and radiosity)
I dial down settings....to do test renders for lighting and atmosphere.....(I know that I cant repopulate ecosystems at this point.....because I maxed out the population already)
Then I kick off a radiosity render at 4K.....
PS Love your work!
Quote - When using ecosystems you have several options available to you to control plant count.
1. If you reduce the density just a single percentage or two sometimes it has a huge decrease in plant count WITHOUT affecting the overall quality of the image---the land still looks heavily populated.
2. After you use the populate command, use your erasure brush and delete the plants that are over the horizon and those that are out of the boundary lines of the camera---if you cant see them, why plant them?
- If you increase the scale size of the trees by just a single percentage or two, it doesn't make a noticeable diffence in visuals, but it decreases plant numbers and therefore drops your poly count down considerably. You can use this in conjunction with tip #1
These tips might help you control your poly count and still furnish acceptable results.