jackhalsey opened this issue on May 21, 2008 · 4 posts
whkguamusa posted Thu, 22 May 2008 at 2:01 AM
Collision detection will not stop key framed animation (bvh) from intersecting other props.
You will need to open up the f-curve editor for the falling figure and locate the position keys that cause the bodyparts to pass through the ring and adjust them until the contact looks right. Won't be fun with bvh having keys on every single frame.
wayne k
guam usa