Forum: Poser - OFFICIAL


Subject: Dynamic "Thick" Cloth??

MrGorf opened this issue on May 21, 2008 ยท 10 posts


MrGorf posted Thu, 22 May 2008 at 10:07 PM

Phil, you mentioned it so I got to thinking about displacement maps and thought they would be perfect for things like patch pockets, bunched cloth, and other low relief detail that can't be obtained (well) with dynamic cloth. That is something to think consider! I have not tried displacement maps yet to make a cuff. As I remember, though, hard-edged displacement maps tend to look a little jagged unless the resolution is very high...

I made a pair of test objects - a cylinder with some ridges and a hollow tube with the cuff area. I made the cuff a soft decorated group. The top looks better than the bottom part (which ideally would not be so droopy) but as a proof of concept it does indeed APPEAR that this is a thick piece of something, or at least that the cuff is supporting it. And as we all know, it doesn't matter that it isn't really what's going on as long as it looks like it is. :biggrin:

Now maybe we'll have to test this theory on a more compelling object...