Dimension3D opened this issue on May 19, 2008 · 11 posts
dennisharoldsen posted Fri, 23 May 2008 at 1:43 PM
Dimension3D:
i thought you might be talking about doing a similar thing to what svdl does with poses... i made a modification to his code to loop through the character and the clothes and remove everything in the scene at once. it did not work and i think i understand why. it saves the morph to a file and then reloads it, so i think the next iteration loads while the first is in progress.
i thought i might use a callback but i couldn't find anything that seemed appropriate. i am not concerned about speed since i have multiple computers that are not always busy. if all else fails, i can just put in a delay between iterations. that doesn't however satisfy the way i like to write programs.
i have a script that generates pz3's from a base character for up to 25 poses. it is very efficient but some of the figures are so huge that it burns up a lot of disk space and also when i batch render them, there is a noticeable price in load time.
i have been a windows programmer for many years in various languages (last job= C#) . nothing i do requires all the horsepower of C++. i am doing lots of batch processing in python for poser processing but i am not fond of it or the lack of good documentation.