muralist opened this issue on May 23, 2008 ยท 5 posts
lesbentley posted Fri, 23 May 2008 at 4:05 PM
It's not easy. Strictly speaking it can't be done. This is because all actors in a figure need to have unique names, and the same actor number (:#), but a confromer needs to use the same actor names as the character. In principle you turn two figures into one by making them use the same BODY actor, but in praxis there is a lot more to it than that.
There is a kind of pseudo conforming that can be used, it actually workes better than normal conforming IMHO, but is a lot of work to set up. The pseudo conforming is simple in principle, you just parent the parts of the ex-conformer to the corrisponding parts of the character.
So you can do a kind of conforming, and you can add the actors of the conformer to the character cr2 so long as you give them unique actor names. There is one outstanding problem, and it is quite a big problem, the geometry.
Normally a figure uses one 'figureResFile' to load all its geometry, as far as I know a figure can only use one 'figureResFile' (I have tried to use two). You have three choices, use 'objFileGeom' to load an individual obj for each new actor, or use 'customGeom' to load the extra geometries, this is what I did when I tried this. Or finally I think you could meld the character and conformer obj file into one new obj, but you would have to edit the group names in the conformer obj first to give them unique names. You could then use this new obj from a 'figureResFile' in the cr2.
I hope I have managed to put you off the idea of turning the conformer and character into one figure, but if not, let me know and I will try to give instructions 'customGeom' method which is the only one I have actually used. It was a while ago, so I hope my memory holdes out.