mmitchell_houston opened this issue on Apr 17, 2008 · 53 posts
DaveF posted Fri, 23 May 2008 at 10:01 PM
I'm currently using it for character creation... something I used to do exclusively in Poser 7. I currently have a V4 character in progress and am testing my texture maps. I love working with D|S's Surfaces settings over the Material Room in Poser. I can load new test textures in seconds and the render times seem a lot punchier than when working with Poser — even with the UberEnvironment lighting.
Also, when it comes to setting morph dials to create the character, I like the fact that the morph responds in real time with the slider. With Poser, I had to type in a numerical value because my system would hang each time I tried to turn a dial. I wasn't getting any realtime changes as I adjusted the morphs in Poser. The process was (and still is) rather tedious. Adjusting the sliders in D|S makes the process more like "sculpting".
Of course, once I have everything finished and ready to package up, I'll have to take the time to convert or create Poser-optimized files in order to market it. A small price to pay for the efficiency I've gained.
Regards,
Dave
Frohmader (Nagus)
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