punisher1999 opened this issue on Jun 19, 2001 ยท 14 posts
ockham posted Tue, 19 June 2001 at 12:43 PM
What you're seeing is a common negative result of the Spline interpolation. Let's say the first time you turn the model's head is in frame 200. Poser runs the spline forward and backward from that point, resulting in Exorcist-style head spinning. The cure is to use the keyframe graph setup to place a "Spline Break" at the points where movement of one element begins and ends. You have to do this immediately, before Poser has a chance to extrapolate both ways. Another cure, even more tiring but also less error-prone, is to set up the animation in short segments, each with its own PZ3 file, then join together the AVIs after Poser is done. This prevents Poser from messing anything up outside of each segment, and makes it easier to correct interpolation problems when they do arise. .....ockham