ulysses opened this issue on May 25, 2008 ยท 19 posts
svdl posted Sun, 25 May 2008 at 9:37 PM
Another option: load the hres ball prop, leave it at its original -90 rotation.
Fire up the grouping tool.
Select the only group that is available from the dropdown of the grouping tool - all polygons will turn read.
Choose "Create Prop" and give the new prop a useful name.
You can delete thoe original hires ball.
The new prop will have coordinates (0,0,0) and rotations (0,0,0).
You can also scale the hires ball before creating the new prop, the new prop will always have scale 100%.
I used this trick to make a quickie skydome by scaling the hires ball to 40,000%, using the grouping tool to reverse the normals, and spawn a Skydome prop.
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