Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 1:45 am)
Quote - When I open the Joint Editor, only some groups show both start and end points; others show only origin while the EndPoint boxes are greyed out. Why?
Only the last bone in a chain will show the EndPoint boxes, for the others, the centre point of the next bone is treated as the end point (I can't remember if this is true where a bone has more than one child).
I think that Poser realizes that there is more than one child and enables the EndPoint to be set - either that or it finds the median of the children's Origins and uses that (?).
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
When building rigs in the Setup room, Poser uses the origin of the first child you add as the endpoint of the parent bone.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
Interesting. For instance, with PointAt I'm using an average of the vectors to consider as the 'EndPoint' for the Origin-EndPoint vector that points at the target. Seems to work with tests but then, with Poser, ten-thousand tests isn't enough to deduce anything with certainty. What I'm seeing for a figure hand in Poser is the average of the childrens' Origins.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Quote - It is difficult to visualize without knowing what the model looks like. Would you be able to post some screen shots?
Yes, Phil. I'll get some for you now. Meanwhile, this thread has some other shots and an animation http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2719401
Stop boging the Joint Editor.
Here's the example of which I spoke. lHand is pointing at the sphere, I moved the sphere back to see the alignment with the children fingers. Looks like the median to me.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
It is very hard to tell, but I think the error is that something (one of your "point at" functions) is over-extending. Sorry, don't know how to describe this in English, but it is like the object has gone beyond the limit, and is trying to get back.
Mmm, that sounds like gibberish. Let me try again.
Somewhere one of the joints is going beyond the limit of either it's translate or rotate, and is still trying to point at something, but what it is trying to point at is now behind it.
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When I open the Joint Editor, only some groups show both start and end points; others show only origin while the EndPoint boxes are greyed out. Why?
I think it causes this:
When the wheels on my figure rotate to exactly 180 degrees on the X axis, PistonB (and its children) rotates -10 degrees on the Z axis. Every other position is perfect. How do I fix that?