Forum: Poser - OFFICIAL


Subject: Poser's demise.. are we working towards ...?...

RobynsVeil opened this issue on May 30, 2008 · 267 posts


Morkonan posted Sat, 31 May 2008 at 8:07 AM

Quote - And that's just a fraction of what Poser 7/PRO can do....

So until you can show me another program that can do stuff like that as easily (and for the same/lower price), I might say that any reports about Poser's early demise might be slightly exaggerated. 🆒

/this

That about sums it up in a nutshell.  But, the biggest thing about Poser is that it is easy to use for what it offers.  It may not be terribly easy to master, but you can get mid to high results popping out of it with a relatively shallow learning curve. 

The #1 Rule is: If it is easy to use, the user will use it.

Poser is easy to use thus, people who buy it will actually be able to use it right out of the box.  IF they can get good results (what they think is "good" and pleases them) then they will be "happy" about it.  They'll see that there is a boatload of content out there and having a whole slew of human figures and animals without anything to wear, eat, sleep on, ride, sit in, fly, beat on, beat with, shoot, catch, etc.. would make their "good looking" renders really boring.  So, they'll buy the content.

Poser will live on.  I think there is a price ceiling there though.  "New" hobbyists may balk at a $300.00 price tab for something they're just thinking about getting into.  However, guess what?  There's a big freebie out there called Daz Studio that uses much of the same content! WOW! WHAT A COINCIDENCE!  :)  DAZ  Studio is a "precursor program."  Much like "precursor narcotics" DAZ Studio primes the way for future purchase of Poser and other 3D applications by the simple hobbyist.  The hobbyist will see something another program can do that DS can't and say "I just HAVE to have that funcionality!"  $$ money in the bank.
Poser is easy to use with a good interface (relatively so compared to beefier applications) is very customizable and can, with a little bit of practice, give the customer what they want.  I think that's a pretty good combination.  With Poser sharing file formats and import/export capabilities with some of the biggest names in mid-level 3d development, it'll be around awhile.