Forum: Poser - OFFICIAL


Subject: VSS Skin Test - Opinions

bagginsbill opened this issue on Apr 23, 2008 · 2832 posts


bagginsbill posted Sat, 31 May 2008 at 10:14 AM

I'll keep pounding this point because it is important.

VSS is not about skin. VSS is not about figures. VSS is about copying shaders. VSS does not define the shader, you do.

I - bagginsbill - give you some free shaders to play with VSS. That is a bonus. That has nothing to do with VSS.

Do you want to use VSS with other shaders? No problem. For example, suppose you want to use a face_off shader on a character that isn't supported by face_off's Real Skin Shader (RSS) system. Suppose you want to use the RSS for V4 shader on Rikishi. (I'm making this up. I don't know much about RSS or what characters it supports. Please do not correct me on this point - it is for illustration only.)

I know that RSS and VSS look like similar names. RSS is Real Skin Shader. VSS is Versatile Shader System.

So you load a RSS skin shader from V4 into your VSS prop. You remove all the hard-coded images in the Image_Maps - changing them to None. (You'll need to do a couple other steps in the Designer - we'll talk about this another day.) Then you load Rikishi and hit Synchronize. Boom - your V4 skin shader, written by face_off, is applied correctly to Rikishi.

Another example. You buy one of the P.I.C.K. (Poser Indoor Creation Kit) products at RDNA. This has props for walls, floor tiles, ceiling tiles, etc. You load these and arrange them to make whole rooms or corridors. For example, you buy the Sci-Fi set and make a spaceship interior out of 30 or so props for walls, floors, chairs, etc. Now you decide the color is not quite what you want - you want blue on the walls, and a darker black on the floors.

Using VSS, you create a P.I.C.K. Sci-Fi control prop. On it you have templates shaders for all the different kinds of pieces in your scene. You adjust the Template Wall and Template Floor shaders, then Synchronize. VSS goes through all the props and copies the shaders to the right places, regardless of how many props and how many types of props you have. If the prop has a "Wall" material - it will copy it. If the prop has a "Floor" material zone, it will copy it. It does not matter what type of prop it is.


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