bagginsbill opened this issue on Oct 25, 2007 ยท 273 posts
ice-boy posted Sat, 31 May 2008 at 10:48 AM
Quote - Not sure where you are going with this, but the moment you change the morph/pose/expression, those maps wont be correct anymore. eg if you raise the arms, there will no longer be that much AO in the armpits. Or if you clench your fist, the inner nooks and spaces will be almost black.
This is why AO is always calculated at render time and you can't really paint a map of it. Well not unless your object is never going to move or deform at all, like in a game environment.
the map doesnt tell poser whre AO should be. AO is everywhere.
bagginsbill created showed us how with nodes to control the AO strength . with this map i can control the strength on specific parts.