bagginsbill opened this issue on Oct 25, 2007 · 273 posts
ice-boy posted Sat, 31 May 2008 at 11:29 AM
Quote - I know that. But on what basis were you going to decrease the amount of AO?
The inner ears are mostly horizontal, but some parts are up and some are down. What exactly were you going to do? Just decrease the whole section?
And the way you were doing it was wrong. You said black is 100% ao, but the whole problem was, according to your comment on my VSS render, the ears had TOO much AO, so why ears = 100%? If you wanted less AO on ears, why did you make your control map have the MOST AO on ears?
i didnt like the part behind the ear. i didnt like AO around the nose and cheeks.
i we dont understand each other. when i have an infinite light infront of the object then i will still see a lot of AO on the face. i dont want this. it makes the face look dirty. this map is for cheating and making a better render.
but what you showed me now is also very good. it will help me and others very much.