bagginsbill opened this issue on Oct 25, 2007 · 273 posts
Spanki posted Sat, 31 May 2008 at 11:54 AM
...I'm not terribly familiar with how all the nodes work, so much of the above may be unnecessary. The main gist of what I'm suggesting is that the polygon normal should be relative to the light-source - and not the world (which may or may not be doable/easy with Poser nodes in this context).
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