Forum: Poser - OFFICIAL


Subject: Realism Tip - Use the Ambient_Occlusion node

bagginsbill opened this issue on Oct 25, 2007 · 273 posts


Spanki posted Sat, 31 May 2008 at 2:57 PM

Gotcha... I was not thinking about the difference between light-based AO and material-based AO.  I guess I (and you, in this instance) was trying to come up with a psuedo-light-based AO hack on material-based AO nodes - and what we really need is correct/fixed light-based AO.

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