bagginsbill opened this issue on Apr 23, 2008 · 2832 posts
bandolin posted Sat, 31 May 2008 at 8:40 PM
The idea is that you'd create a new prop-of-templates for use on different types of models. Then you'd just load the correct prop, depending on what shader set you wanted.
Wouldn't that entail making hundreds of props? Wouldn't you need one for Buildings, Vehicles, Interiors, Exteriors, Clothing etc.
Hmm... the guruware plugin maybe?
Yup.
If you can post a simple example mesh/.obj file (just a cylinder or something) wih more than 10 materials on it, I'd be happy to take a look at it for you
Very kind of you. But it isn't something that tends to be consistent. I've tried tests myself. I've created a 12 sided polyhedron and applied 12 different materials, and it works. Then I create a model with 12 material zones (Sci Fi panel with various digital displays) and all I get is one of the displays and the rest of the model is invisible. Its this inconsistency that I get with Poser that frustrates me and gets Poser shelved for months at a time.
My lack of experience and the time I have to devote to solving problems also gets in the way. I'd rather spend what precious time I have learning Max than trying to master Poser. I spent a lot of money on Max. ;)
<strong>bandolin</strong><br />
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