RobynsVeil opened this issue on May 30, 2008 · 267 posts
renderdog2000 posted Sun, 01 June 2008 at 3:41 PM
Quote - o.k., who put the kittie in the chicken costume?
jay leno is back from holiday tomorrow and he's just gonna HATE that :lol:p.s. good luck with yer project. r.d.
work started on poser before my time (ca. 1986), hence there may be a bit of
catch-up involved. and don't give up hope on poser yet, the rest of ya.
Thanks, but fortunately for me there are a lot of other talented programmers out there who have already laid most of the groundwork. Unlike back in 1986 when poser first started and there really wasn't anything to work with, I have a ton of source code already prewritten to draw from - Rendering engines like yafray, cloth simulators, 3d graphics API's, scene generators, the works.
I won't have to really do anything new or exceedingly complicated, I don't have to invent new technologies to accomplish my goal as they did. All the hard stuff has already been done. So really it's just a matter of getting a lot of these seperate projects integrated into one well thought out gui that will present the biggest hurdle, and then figuring out Poser and Daz studio's file formats so that the content can be easily imported and used within the new program.
There are even open source projects for rigging an animation out there. Just a matter of looking through there code, seeing what can be integrated, rewriting some things here and there and getting it all put together. Granted, this will still take some time, but unlike the original developers of Poser I have a ton of predone libraries and API's, even sample source code to work with. Resources they never had to draw from, which is why there development cycle was much more difficult than mine will be.
-Never fear, RenderDog is near! Oh wait, is that a chew toy? Yup. ok, nevermind.. go back to fearing...