vespertilum opened this issue on Dec 29, 2007 · 33 posts
vespertilum posted Sun, 01 June 2008 at 5:14 PM
The WIP is running slowly, but it don't stops.
Here is the "mancandy guard", just before texturing.
My idea of conforming head mesh by vertex manipulation was not good, the right way is lattice manipulation.
Mancandy rig is very good, but that cartoonish mesh is a great problem to use the rig in a realistic character.
Now I will fix some bugs in fingers and texturing will begin. I was thinking in a gray or dark blue palette, but perhaps I mantain that orange material as basis.
Also I must study render options in blender 2.46, things are not working as before :)