Forum: Poser - OFFICIAL


Subject: Poser's demise.. are we working towards ...?...

RobynsVeil opened this issue on May 30, 2008 · 267 posts


RobynsVeil posted Sun, 01 June 2008 at 6:04 PM

One of the problems with Poser (as I see it, and I'm a newbie in 3D stuff BUT) it tries to be too many things, and doesn't do real well with anything. The plugin concept is not a bad one - let some of the tasks be done by external software in separate processes (kinda like Kerkythea does, rendering in the background). Maybe the "rooms" could be splintered up some, so the whole thing doesn't load as a monolith.

I've found that Python tools - like those by PhilC and Netherworks - have made Poser 7 what I need Poser to be: a content tool.

If all I wanted to do was pose stuff, I'd go with D|S. Rendering? Kerkythea. Mesh creation? Blender3D or Silo.

What would be cool is when all these apps can use the same files to do what each particular app specializes in - perhaps RD's program could fire up the Kerkythea render engine like Blender3D already does or bring up a mesh-mod tool when you want to fix / mod content on the vertex level.

Just my two cents...

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

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