RobynsVeil opened this issue on May 30, 2008 · 267 posts
renderdog2000 posted Mon, 02 June 2008 at 1:48 AM
Quote - Dear renderdog2000;
If you make your app NURMS sub-division compatable, woud that or wouldn't that tend to make the higher poly Poser figures, such as V3, M3, Aiko, and V4 way too sluggish to practically pose? Could it mean that such figures as Posette, DorK, Judy, Don and M2 and V2 would be more ideal?
Just asking, since I've started learning Max, I've become much impressed with its method of nurms smoothing, and using textures to do the detail. On the other hand, when models become a bit poly intensive, then Max starts to buch and kick.
Also, any chance of incorporating Vray in this app?
Yours truly,
David P. Hoadley
Ok, as to the NURMS question, NURMS is used on low polygon mesh to make the surface smoother, so it really isn't designed to be used for higher polygon models. Not only from the speed aspect, but also because they don't really get much benefit from it. However NURMS, provided I can incorporate it properly, will be available and have more or less an on off switch that you can apply to each object in your scene as you see fit. Might even have it do a quick polygon count on the object first and pop up a warning message if you try to apply it to an already high poly count figure, have to see how feasible that will be.
I'd like to give this app the ability to export to both .3ds and the collada formats, so worst case scenario you should be able to import into MAX if all else fails. I haven't done a lot of work with Vray but provided it has a decent SDK available I might be able to whip something up to allow you to bypass Max entirely, no promises of course but more than happy to investigate it and see what's possible. ATM I'm concentrating more on integration with open source rendering engines that are available for both Linux and Windows, but should Vray integration prove feasible I'd be more than happy to provide it.
-Never fear, RenderDog is near! Oh wait, is that a chew toy? Yup. ok, nevermind.. go back to fearing...